![]() The Guild and Ragewing units complement each other to the tee, with the two strongest Ragewing units (Xayah and Shyvana) pairing up with the solid Guild units (Twitch and Jayce).Īdding Zippy to this board counts as 3 extra Guild for a 2-slot unit, allowing us to drop the useless Sej late in the game to run 2 Dragons and a much more reliable frontline in Zippy. Guild Xayah has been around since the pioneer stages of Set 7, with the Guild buffs complimenting Xayah’s kit almost perfectly and making her a strong solo-carry if she is able to ramp up in fights. ![]() With Zippy CCing the backline, drawing aggro, and soaking huge amounts of damage, Xayah and the other units can play a picture-perfect front-to-back fight which Xayah rarely loses. This final board focuses on Xayah scaling safely from the backlines as the fight stalls out. Prioritize itemizing Xayah in this comp with Guinsoos + Hand of Justice + GS/LW/DB, while giving Zippy tank items would cap off a potentially stronger guild Xayah variant compared to the one in meta. ![]() This will be your final board when running Zippy as he acts as a solid tank and trait bot, buffing Xayah and Shyvana nicely with the 6 Guild buff. In this guide, I will be showcasing the strength of Zippy by breaking down the comp’s early, mid, and final boards, which items and augments to use, and finally some tips and tricks to zip through to your enemies. ![]() Despite the bombastic name, Zippy can be a key unit in guild comps that can either be flexed as a hard-hitting carry that jumps to the backline or an unkillable tank with infinite shields. Sir Zipinald Shadowchaser Whitewing, First of His Name, Harbinger of Dawn, Bardictus of the Bristlewood might be one of the most underrated and slept-on units of the whole set. ![]()
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